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> [REL] Dave Humphrey's Furniture v2.0, reworked by me - now with solid objects

Erstam
post Dec 30 2004, 07:50 AM
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This is an old work I had done in mid-2003 for my own use. It's a complete overhaul of Dave Humphrey's Furniture Mod that lets you buy furniture items like shelves, closets, tables, etc. and place them wherever you like. It also contains an addon plugin that offers a variety of empty houses for sale.

What I did was making larger objects "solid" once they have been placed, so the player and other actors now collide with them and won't clip through the furniture anymore, and I added a lot of additional features as well.

Now that Dave is active on the forums again, I've shown this to him, and he gave me permission to release it.

I know that at least two similar mods have been made since summer 2003, so you may ask, why do we need another one? Well, there are a few concepts that set this mod apart from others' work:

- Only large objects become solid. Furniture items of the size of a chair and smaller are still collisionless. This is (IMO) more convenient and realistic at the same time, as the player won't get stuck so often while it only prevents him from clipping through objects he normally couldn't step above.

- Objects only become "fixed" after you left menu mode. So you can try around and take and replace things until you are satisfied with their position, without having to go through a menu first.

There are a lot of other specific features I included (for a full description, refer to the readme):
  • Some items can be moved after you have placed them (a feature brought back in; the scripts are working now).
  • Enhanced Furniture Ring, with options to align items to the world axes, and to change furniture movement speed.
  • Bar parts will snap to a world grid for easier placement.
  • Ingredient plants now show the standard 'container' interface when harvesting them.
  • New armor mannequins that can be carried and picked up again, and set up to eight different poses. They are now available from the furniture shops in Balmora and Vivec as well.
  • Many more Morrowind and Tribunal stock items, and a few extras (display cases).
  • Prices, weights, and container capacities have been revised in many cases.
  • Diversified shops with different selection, Vendors are no longer mere clones of their counterparts in the other towns and have some specific dialog, and the Vivec shop interior is furnished differently than the Balmora shop.
  • Massive cleanup and fixes, particularily in the homes plugin. Much less cells have landscape changes now, which shall remove many possible conflicts with other plugins.
As almost everything has been changed from the ground up, this plugin is not compatible with earlier versions. It requires the Tribunal expansion.

Download from TESMods.net


This post has been edited by Erstam: Dec 30 2004, 09:09 AM


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sunsi
post Dec 30 2004, 08:12 AM
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Thank you...this will be great to use together with shannon's, "Moonshadow Temple" furniture mod. trophy.gif smile.gif


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This post has been edited by sunsi: Dec 30 2004, 08:17 AM


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fable2
post Dec 30 2004, 08:19 AM
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QUOTE(sunsi @ Dec 30 2004, 08:22 AM)
Thank you...this will be great to use in conjuncture with shannon's, "Moonshadow Temple" furniture mod. trophy.gif smile.gif
1244.gif
*



Agreed: very nice. I've been using Dave Humphrey's Furniture mod for some time, along with Shannon's and those listed on Andoreth's mod page (Real Furniture, Dongle's Delights, Lady E's Extravaganza, Potted Plants, Planter Add-On). Version 2.0 will certainly be welcome. Thanks!


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Cenobite
post Dec 30 2004, 12:30 PM
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QUOTE(Erstam @ Dec 30 2004, 09:00 AM)
[*]New armor mannequins that can be carried and picked up again, and set up to eight different poses.

Holy action figures, Batman...how did you guys pull that one off?

Never mind, I'll download it and examine the scripts myself...

This whole thing sounds fantastic! fing34.gif

Thanks for releasing this! trophy.gif trophy.gif trophy.gif trophy.gif trophy.gif trophy.gif


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Silver_Falcon
post Dec 30 2004, 01:50 PM
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Sounds excellent, Dling this right now smile.gif


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Gren
post Dec 31 2004, 04:14 AM
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QUOTE(Erstam @ Dec 30 2004, 08:00 AM)
[*]Bar parts will snap to a world grid for easier placement.
Download from TESMods.net
*



Oh, thank the heavens. That was my biggest point of grief with furniture mods before. I always wanted to construct a bar on the deck at Tel Uvirith, in-game, and the swear.gif bar pieces would never fit together right.

To tell the truth, I think that's what finally drove me into the CS. laugh.gif

Anyway, I do still enjoy decorating in-game, and I am going to be really happy to check this out. Thank you very much!!!!! fing05.gif


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Gen_Lee
post Dec 31 2004, 05:21 AM
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Quoting:
As almost everything has been changed from the ground up, this plugin is not compatible with earlier versions. It requires the Tribunal expansion.
Unquote:
Question:
As Balmora expanded uses v1.6, can borh be used in same game?


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Erstam
post Dec 31 2004, 07:32 AM
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QUOTE(Gen_Lee @ Dec 31 2004, 12:31 PM)
Question:
As Balmora expanded uses v1.6, can borh be used in same game?
*



I've been waiting for that question to come. heee.gif

Remember, I finished this version in September 2003, way before Balmora Expanded was even conceived. The only thing I've done now was adding email and credits info to the readme.

When Balmora Expanded came out, I installed and played it a bit (I didn't keep it though, since it caused a horrible fps hit on my comp). I noticed that BE had moved the shop to a different location, east of Odai River. The original Balmora shop was half buried into the ground, but still accessible.

I haven't done any thorough testing with both versions loaded. And since I haven't done any work on v2.0 for almost 15 months now, I'm currently not in touch with all the technical details. I do know that I changed almost every ID and script name, so most likely the two versions won't interfere with each other too much. But they may still change the same globals, and the vendor IDs I left the same as before. So some minor problems and quirks may certainly be possible, but one could only tell by doing some serious testing.

I'd be very glad when someone who can run BE above 2-5 fps could do this for me, as I'm currently quite busy with other stuff as well. I may continue working on this from February on (Dave has a lot of Daggerfall paintings he wanted to include in a future release, but time didn't permit him anymore). This will include some fixes and improvements if necessary, and certainly a BE compatibility addon. But please, don't hold your breath yet. wink.gif


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Erstam
post Jan 3 2005, 11:01 AM
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One bump for those who were on vacation last week...


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Frederic
post Jan 15 2005, 09:13 AM
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*wonders how he missed this thread?!*

Found this just in time for my new game start *chuckle*

I particularly like the posable mannequins and that you can move through 'small' furniture items and not be blocked! I guess I'll end up being the 'tester' for Balmora Expanded compatibility *laugh*

Added: Interesting that the mod contains four esps, of which two are necessary (bold added):

DH_FURN.ESP - Contains all the furniture items. Needed for the dh_furn_stores.esp and dh_thriftshop.esp to work.
DH_FURN_STORES.ESP - Adds a furniture store in Balmora, Hla Oad, and Vivec. You need this if you want to be able to actually buy some furniture.

Why not just a single esp for the 'main', and perhaps a second with the Thrift Shop included?

I presume one can merge the two above (and then do a Merge Objects run), but I just wondered why the two are separate in the first place?


This post has been edited by Frederic: Jan 15 2005, 10:14 AM


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Erstam
post Jan 15 2005, 10:30 AM
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QUOTE(Frederic @ Jan 15 2005, 04:23 PM)
*wonders how he missed this thread?!*

Found this just in time for my new game start *chuckle*

I particularly like the posable mannequins and that you can move through 'small' furniture items and not be blocked!  I guess I'll end up being the 'tester' for Balmora Expanded compatibility *laugh*

Added:  Interesting that the mod contains four esps, of which two are necessary (bold added):

  DH_FURN.ESP - Contains all the furniture items. Needed for the dh_furn_stores.esp and dh_thriftshop.esp to work.
  DH_FURN_STORES.ESP - Adds a furniture store in Balmora, Hla Oad, and Vivec.  You need this if you want to be able to actually buy some furniture.

Why not just a single esp for the 'main', and perhaps a second with the Thrift Shop included?

I presume one can merge the two above (and then do a Merge Objects run), but I just wondered why the two are separate in the first place?

*



Many thanks for your offet to playtest it! smile.gif I'll certainly send you a notice when I start working on it again. Currently I'm knee-deep in writing a walkthrough for my recently released quest mod and answering posts, but once the dust has settled, I'll probably turn back to the furniture mod again.

The four-esp system I have taken from Dave. I think he wanted to leave an additional option for people who don't like the shops, but want to furnish their modded homes with fhe objects. I wanted to stay as true to his original intentions as possible.


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